Experiment 2: A second round

Let us begin a second round of the passing through of these beings, with a twist in another direction, thus we will describe another monster that is unlike the previous. Such that the creation will then perform a debate between it and the previous monster at the end of this page.

So we take to another set of words to gain our hell, such as:

Madness + Fear = Paranoia

then we take the negative attribute of paranoia and use it as our basis of the monster and the further creation of its being:

Uncertainty

With this we have our reason of beginning and the uncertainty of something is that study with which we will create our monstrosity. Such that it is uncertain and unsure of reality and the relationship it has with existence.

Thus we will further the study of it first.

Science can provide some understanding of both physical and mental uncertainty and can use these things uniquely, for example:

The act of a coincidence is the uncertainty of what will occur in that moment.

The act of not knowing whether something is true makes one not know what.

These can be useful for different purposes, such as experiencing something uncertainly and experiencing it without knowing what will happen, or what will occur and this can be frightful and uncertain by definition.

as such, we will experience this as our end of what the monster does. Still let's take it farther, such that this uncertainty goes beyond just not knowing what reality is, or itself but further does not know what uncertainty itself is.

As such the monster will be unable to tell if it even is uncertain or not while wondering if it is successful enough at its uncertainty.

and will wonder forever and ever if it is uncertain enough for itself to attain that very same thing, within its domain of hell.

You can however go back from this place at any time by simply remaining certain of something while exploring the greater uncertainty, but it may carry the risk of not knowing what reality is if you do not select some form of ground work for remaining certain when you aren't in the mood.

However, here we now what to materialize these properties to better create them as they are desired in material and mental fashion, as such Lepoxiania will aid us in finding short roots to the means of uncertainty and create some vaster concept from that first uncertain.

Thus we will use two concepts to attain the shortest root of the uncertain, tarot cards and confusion.

but this will be described below as part of its being. As we have now entered the age of the monster of uncertainty:

Uncerza


The Uncerza create their own uncertainty to not know whether something is the case or not and thus they view existence as solely a place of not knowing and being confused, similar to how the agnostic does not know if god exists or not, but taken to an extreme of genuine and argued uncertainty for virtually everything. 

They use three technologies like the Dredge ( whom take then energy of pointlessness, transform the meaning and gather rocks ) except the Uncerza do not know what these things are for and use them in a distinguished fashion. Each is below:

Moon rise:

The rise of the moon is symbol of coming unknown, because they choose not to know the phase of the moon but record their hairsplitting one what it could mean for their life, while always placing an uncertainty principle in what it might be:

  • New moon: A novel experience or drastic loss
  • Crescent moon: A lapse of judgement or a striking sight of beauty
  • Half moon: A sliver of something or a great treat of noble size
  • Full moon: A risky adventure or an unfortunate transformation
these are studied when willed and noted, to know what might occur the next day, but can never be known for certain.

Pyramid of uncertainty:

A pyramid shaped dice, that creates in its experimentation uncertain concepts, through a twice role and discovery based on the numbers below or created  separately, such that the result of their spell is uncertain and they do not know if it is going to be this thing or that:
  1. the shambling one
  2. the divisive two
  3. the horror thrice
  4. the unexpected four
these will be then observed among the daily life of the Uncerva for that day, it may be one or the other but they will continue to be uncertain and not knowing which it will be.

Such that if they role a three and a two, they will say that a horror thrice will come or they will be divided between two things. They will not know which it will be but will look out for this uncertain result.

Not knowing tarot:

The last of their products is the tarot which cannot be known, and is the study of their future mixed with another in the uncertainty of what will occure, because of this it is best to use two tarot decks, one with positive themes and one with not. Such that the uncertainty be vast in complexity.

One then takes at a minimum two cards from each deck and reveals themselves to them, they then wonder what each mean and divide them into several potential futures that are positive, negative or other then remain uncertain to which one it will be.

For example:


Means one of four things:

  • That I will find a missing piece and die to enter a paradise and dance under the sun with things beyond the brainless.
  • That I may Loose the mind in the yonder under suns of ten, but perish and attain something of cubic value.
  • Or perhaps dance in light of entry, with beauty and blood while puzzled by the brainwash of the stars above.
  • Or even perhaps attain the stars through losing self and soul in gates if the sun, between two gays of that charm.
But I cannot yet know which it will be, thus they are listed here for future reference and entertainment, as later I will check to see which came true compared to the others that did not.

Now that we have created our monster, let's dwelve further into its concepts to better attain its form in materiality, such that we will now return to Lepoxiania for more primitives to gain from this first thing. 

We will therefore create some manner of end to this maddened primitive that is the uncertain ones.

This is where we will find our uncertainty to be made more controlled in its inexplicable, remember the dice mentioned prior, it can be used to cause guaranteed uncertainty if given the right to decide what you will do out of four or less options.

Further the prophecy uncertain created by the tarot, can be made manifest through that role of dice further such that it decided the uncertainty for you after having sent out the request for some uncertain event.

This can be paired with the moon to increase the uncertainty even after knowing what will occur, because even then things are not planned in accordance but still ever uncertain.

These things are tools for collapsing the uncertainty principle of physicality and mind, while all things in mind are dealt from a measure of not knowing how it is, for example when asked if water rises when heated, a creature would respond:

"I know not, it could be heat or it could be cold, but none the less i know not if it rises at all!"

through this is gained some manner of not knowing, which can be fed to the self as the creature it is.

Now we will take it farther then this simple matter of our own personal uncertainty and create actual things from this uncertainty that are not of this place but of another, such that we know not what it is, but carries many uses. Thus this is the materialization of some uncertainty.


Uncertainty made physical

The three properties that resemble and uncertain thing are random, solid and capacity and these things permit the creation of these uncertain behaviors in any object defined as being what it is desired in its end to do.

For example:

A spoon that sometimes leaks, contains a random occurrence, an actual state and a utility beyond its specific state, it can be attained through primitive by moving the spoon randomly in shaking form to attain this object.

Thus the random is the thing that is uncertain about it, the solid is what it is naturally and the capacity is what it serves as a form of utility, which creates the object desired without knowing how it functions.

These objects can be fun for the use of not knowing what will happen, and for this reason their creation is best done through the shortest root ( lepoxiania ) because they must be experimented with first to better know if they are desired. None the less, the next part is about that less short root of creation in uncertainty:

Scarglace and the science of uncertainty

These things are the physics of uncertainty built from the first lessons in that yonder of the uncertainty ( Random, Solid and capacity ) and we will study how they function while not knowing which it actually is. Thus it can be said that this does not know whether it is this or that and treats them ambiguously. Thus the functions of each three are below:

Random
  • May be caused by an awareness outside our comprehension
  • May be the cause of itself in interaction with only its oblivion
Solid

  • May be brought on by the rules of reality as they see fit in question
  • May carry no limit and actually behave as every specific set of thing.
Capacity

  • May be capable of something worth itself in its ability defined above
  • or may be the result of something outside what is above the question.
The purpose of these questions and their extension into further questions is to render the creature uncertain such that they know not which of an infinite set of things is the actual one simply for the sake of solely uncertain qualities.

But because their is countless options, no knowledge can actually be gained and thus the individual remains ignorant as designed and desired by this process. 

Following this we will begin the practice of magics that create uncertainty in the environment, such that something could happen but might not

Magically uncertain

Unlike the casting of meaningless spells, which is the art of the Dredge, the art of the second monster is different, because it seeks not necessarily the desired end but the simple unknown of whether it will occur at all.

Thus the creature uses its tools to better create this uncertainty, by first placing three cards of positive and negative attributes, then sets the measure to which by tossing the dice of fours, if it matches the number of the cards order it will do that plus the effect of the dice and moon, if it is four nothing will happen except the dice and moon.

As such, the uncertainty it creates in this case is caused by the measure that is desired uncertainly as an option that might not occurred.

Following this we will simply touch on a battle of debate between the two species we have created.

The debate of monsters


Above are our two monsters, they will attempt to debate who is superior and cast a spell on each other, who ever wins will be featured in the next discussion. They will simply make an argument for themselves and against the other, they will then respond and make a second argument, before casting their magics.

As such the Dredge says:

Because their is no point to myself and no point to uncertainty, it is i who wins.

The Uncerza says:

Because their is a uncertainty whether their is pointlessness, but i know not, i win.

Then they responded to each other:


As such the Dredge says:

Your void of nothing desired is of no use, because I succeeded in voiding it myself, i win.

The Uncerza says:

I don't know if i won, I don't know if their is no point and their cannot be a knowing, so uh...

Then they casted their spells, The Dredge did nothing, the Uncerza tried to do something but it didn't work and thus the Dredge won that battle!

Thus our next avenue of exploration will feature the Dredge.

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